On the bright side, tech-savvy parents will be happy to know that everything runs in progressive scan mode. This mechanical oversight can also add a layer of confusion and complexity to the play experience, a drawback for younger players. The only real downside is that the rooms Mickey and Minnie explore are usually small in size and the camera often shoots the action from an inappropriate angle, which can be frustrating. The game features real-time lighting effects for added ambience. The background textures generally impress, though there are some overly blurry stinkers in some of the environments, too. Mickey and Minnie look fantastic and run about the colorful environments with silky smooth movement. The cut-scenes are fluid and animation right out of a Disney cartoon. Graphics and Technology Capcom is behind the game and therefore the visual presentation is mostly solid. With this in mind, we can't in good conscience recommend Hide & Sneak to parents who are looking for something to occupy their six or seven-year-old while they tend to other business. We can't imagine that any kids would be able to rummage through these bewildering types of challenges in order to proceed. On the other hand, many of the puzzles in the title were so stupidly designed - so outright clunky - that they temporarily stumped several of the fully-grown IGN editors. We can see how younger players might be mesmerized by some of the tricks Mickey and Minnie can dish out, or the colorful cut-scenes that help move the story along. The stealth elements where the characters have to sneak by enemies, are usually well done, if easy. Some of the play situations in the game equate to mild entertainment and some satisfaction. It's not to the most difficult setup we've ever encountered, but why not stick with the simple design? Instead, Capcom has assigned the ability to run to the B button. And on the other hand, the analog stick does not offer true analog precision - the ability to press softly to walk and to apply more pressure to run. Instead, Mickey can execute context sensitive moves and tricks, which encapsulate jumps when they are necessary. There is no button for jumping or for any real action maneuver. That said, the sense of control freedom is lost in weird mishmash of oversimplification and complexity. The analog sticks tightly maneuver either Mickey or Minnie through the locales, of which there are three ranging from a warehouse to a museum and ruins. The point of Hide & Sneak is to travel through three different environments, solve related puzzles, hide from the enemy Lu-Lu mushroom creatures, and eventually return your character to their loved one.Ĭontrol is improved over the previous game in that you actually can manipulate the characters to some degree. The play is experience is ultimately the same regardless of character. You assume the role of either Mickey or Minnie. The setup is cute and colorful, perfect for kids. He'll have to find another way to rescue her. Mickey runs after the object and his girlfriend, but it's too late. She jumps atop the plant and before she has time to react it rises from the ground with her on her back and flies off into space. Minnie spots a giant mushroom nearby and her inquisitive nature gets the best of her. The story opens by way of a mildly impressive in-game cut-scene in which Mickey and Minnie are on their way to a picnic. Gameplay It doesn't come much simpler than Hide & Sneak.
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